But for 2D, why isn't there just a way to play animations by reference to a tilesheet index? Why can't you just say "this animation plays tilesheet sprites 0-4" and share that across sprites? SpriteLibrary/SpriteResolver Doing things this way makes sense when you consider that the animation system expects uniqueness-per-animation, which is often the case with 3D rigs. It means that if you have even just 5 tilesheets that have 5 animations each, you're looking at 25 additional assets in your project that need to be unique, and require lots of manual setting up, but that are fundamentally all doing the exact same thing: playing back sprites in tilesheet locations.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |